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For instance, one level had the bricks arranged like Bub from Taito’s famous Bubble Bobble series. The best part of the game, aside from the gameplay, was the fanservice. The Completion Mode is your standard break all the bricks mode. The gameplay is true to the original, just with different levels and modes. Arkanoid DS is technically speaking a new game and not a port of the arcade classic, however the game includes no new power-ups or extreme changes in how it’s played. I can make the slightest adjustments for accurate ball placement and I can make mad spins to the side for a save all with no problems. The Paddle Controller performs exactly as it feels. I’ve loved the game ever since I first played it and I love it now. It’s still the same Breakout clone with a soul. So I cleaned up my puddle of drool and I finally decided to play the game. The controller also comes in four different colors (white, black, pink, and silver) for those of you who want to buy the game and controller separately, however you won’t get the price break of the game and white controller bundle that I bought. I’ve never bought an accessory I’ve been happier with than this one. However, Taito made sure I didn’t have to shake my fists at the heavens. I think my only reason for still owning the original model DS is so I have an excuse to be bitter when accessories come out that aren’t made for it. My biggest fear was also relieved: the Paddle Controller is made to fit in the DS’s GBA slot (as the DS Rumble Pack does) of both models of DS. It feels JUST like the arcade version of Arakanoid’s spinner, only the knob’s a tad smaller and made of plastic. The DS Paddle Controller turns all the way around and the knob coasts on ball bearings, still spinning after a good amount of force. They had a limited range of motion and just didn’t have that arcade feel. The paddle controllers on the Atari 2600 were good but not perfect. The knob on it is probably the most perfect recreation of an arcade spinner I’ve ever had the pleasure of using. What makes the Paddle Controller so special is its build quality. Yes, the interface device was damn good, exceeding my expectations in every aspect. Cherubs sang from the heavens and leafy glades rose from my floorboards, springing forth fauns who played lutes as I first touched the Paddle Controller. I’ve been disappointed in the past with the quality of some accessories, even official products (I’m looking at you N64 pad!), and I just had to see if Taito did their job right. I wanted to be sure that this accessory wasn’t developed cheaply in any way. I tore open the oversized DS box and went straight to the Paddle Controller (which had its own smaller box within). When I first got my package from Play-Asia, I didn’t even look at the game. For this reason, I jumped immediately at the chance to play the Japanese-only Arkanoid DS, which was designed for use with a new peripheral: the DS Paddle Controller. I’m always looking for new methods of control for my games. I love these sometimes crazy accessories as well. People love them because the accessory that they use with them adds a feeling to the game that the system’s default controller can’t give them.
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I mean just look at the popularity of DDR and Guitar Hero. That’s why I believe that people love game specific peripherals.
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